• 2025.10.29 (Wed)
  • All articles
  • LOGIN
  • JOIN
Global Economic Times
APEC2025KOREA가이드북
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life
  • Lee Yeon-sil Column
  • Ko Yong-chul Column
  • Photo News
  • New Book Guide
  • Cherry Garden Story
MENU
 
Home > Industry

The Rise of Subculture Games: No Longer a Niche in the Korean Gaming Market

Hwang Sujin Reporter / Updated : 2025-03-02 16:02:09
  • -
  • +
  • Print

"The beautiful artwork caught my eye, and I thought, 'Why not give it a try?' I started casually, but now I've been playing for over a year," says A, a female college student in her 20s, expressing her affection for mobile subculture games. Her phone screen displays Japanese anime-style characters battling monsters. B, a male college student in his 20s, also became immersed in a subculture game he started a month ago, saying, "I thought I'd be repulsed by this kind of art style, but instead, I developed a fondness for the characters."

Subculture games, once considered a 'niche' genre, have now become a mainstream trend in the Korean gaming market. Domestic game companies, which used to focus on MMORPGs, are now actively developing subculture games.

The Popularity of Subculture Games, Proven by Numbers

According to Mobile Index, two subculture games, HoYoverse's "Genshin Impact" and Shift Up's "Nikke: Goddess of Victory," were among the top 10 highest-grossing mobile games in January. In particular, "Nikke: Goddess of Victory" is considered a successful example of a domestic subculture game, ranking first in sales in Japan, Taiwan, and Hong Kong immediately after its global release.

Nexon's "Blue Archive" demonstrated the potential of subculture games by surpassing 930 billion won in cumulative sales in the Japanese market. Wemade also proved the popularity of subculture games by ranking fifth in sales on the Google Play Store in Korea with the release of "Lost Sword."

Domestic Game Companies Accelerate Subculture Game Development

Webzen is developing "Terbis," and NHN is developing "Abyss Dia," both entering the subculture game market. Kakao Games is developing "Project C," Netmarble is developing "Monster Girl: Star Dive," and Smilegate is developing "Chaos Zero Nightmare." A crowdfunding campaign for the subculture indie game "Maid of the Storm" is underway on Tumblbug.

A gaming industry official said, "It's no longer a subculture, but a mainstream culture," adding, "The popularity of subculture games is increasing to the point where game content surpasses animation at the Anime Game Festival (AGF)."

Kim Jeong-tae, a professor of game studies at Dongyang University, analyzed, "Users tired of similar games are turning to new subculture games, and content that allows them to 'fangirl' is loved by the 2030 generation."

The Changing Gaming Market, What is the Future of Subculture Games?

Subculture games are no longer content for a specific niche audience. Attractive artwork, solid storylines, and unique characters are captivating a diverse range of users, regardless of gender or age. The influence of subculture games is expected to grow further in the Korean gaming market in the future.

[Copyright (c) Global Economic Times. All Rights Reserved.]

  • #globaleconomictimes
  • #글로벌이코노믹타임즈
  • #한국
  • #중기청
  • #재외동포청
  • #외교부
  • #micorea
  • #mykorea
  • #newsk
  • #nammidonganews
  • #singaporenewsk
Hwang Sujin Reporter
Hwang Sujin Reporter

Popular articles

  • A Chemical Revolution, the Era of Metal-Organic Frameworks (MOFs) Begins: 2025 Nobel Prize in Chemistry

  • The Gate to the Macroscopic World Opened by Quantum Physics: John Clarke, Michel Devoret, and John Martinis Awarded the 2025 Nobel Prize in Physics

  • 2025 Nobel Prize in Literature Predictions: Top Contenders in a Fierce Betting Race

I like it
Share
  • Facebook
  • X
  • Kakaotalk
  • LINE
  • BAND
  • NAVER
  • https://www.globaleconomictimes.kr/article/1065596377670625 Copy URL copied.
Comments >

Comments 0

Weekly Hot Issue

  • Gyeongju Summit Serves Up a Taste of Korea: K-Food Takes Center Stage at APEC
  • South Korea and Cambodia Launch Joint Task Force to Combat Scams
  • Samsung Electronics Breaks KRW 100,000 Barrier, Market Cap Surpasses KRW 600 Trillion on Lee Jae-yong's Third Anniversary
  • Trade Talks Hit Snag: US $350 Billion Investment Gap Clouds APEC Breakthrough
  • Grand Opening of the 29th World Korean Business Convention in Songdo Convensia, Incheon
  • Collection of posters related to the 2025 KOREA BUSINESS EXPO INCHEON and the 29th World Korean Economic Congress.

Most Viewed

1
Early Winter Chill Grips South Korea as Seoraksan Sees First Snow
2
South Korean Chip Titans Clash Over Next-Gen HBM4 Memory
3
Gyeongju International Marathon Elevated to 'Elite Label' Status, Welcomes Record 15,000 Runners  
4
Global Chip War Intensifies: Micron Woos Korean Engineers with Lucrative Offers, Up to 200 Million KRW Salary
5
Korean Gold Rush Overheats as 'Kimchi Premium' Hits Dangerous Levels
광고문의
임시1
임시3
임시2

Hot Issue

Grand Opening of the 29th World Korean Business Convention in Songdo Convensia, Incheon

Unsung Heroes of Diplomacy: Volunteers Power Gyeongju's APEC Summit

Samsung Electronics Breaks KRW 100,000 Barrier, Market Cap Surpasses KRW 600 Trillion on Lee Jae-yong's Third Anniversary

ASEAN Summit Opens in Kuala Lumpur, Addressing Trade Tensions and Transnational Crime

Let’s recycle the old blankets in Jeju Island’s closet instead of incinerating them.

Global Economic Times
korocamia@naver.com
CEO : LEE YEON-SIL
Publisher : KO YONG-CHUL
Registration number : Seoul, A55681
Registration Date : 2024-10-24
Youth Protection Manager: KO YONG-CHUL
Singapore Headquarters
5A Woodlands Road #11-34 The Tennery. S'677728
Korean Branch
Phone : +82(0)10 4724 5264
#304, 6 Nonhyeon-ro 111-gil, Gangnam-gu, Seoul
Copyright © Global Economic Times All Rights Reserved
  • 에이펙2025
  • APEC2025가이드북TV
  • 세종시
Search
Category
  • All articles
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life
  • Lee Yeon-sil Column
  • Ko Yong-chul Column
  • Photo News
  • New Book Guide
  • Cherry Garden Story
  • Multicultural News
  • Jobs & Workers
  • APEC 2025 KOREA GUIDE