• 2025.12.13 (Sat)
  • All articles
  • LOGIN
  • JOIN
Global Economic Times
APEC2025KOREA가이드북
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Well+Being
  • Travel
  • Eco-News
  • Education
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life
  • Column
    • Cho Kijo Column
    • Lee Yeon-sil Column
    • Ko Yong-chul Column
    • Cherry Garden Story
  • Photo News
  • New Book Guide
MENU
 
Home > Industry

AI-Generated Content Revolutionizes Game Development

Min Gyu Mi Reporter / Updated : 2025-01-30 04:14:24
  • -
  • +
  • Print

Seoul, South Korea – The gaming industry is undergoing a significant transformation as generative AI accelerates game development and reduces production timelines, according to a new report from KDB Future Strategy Research Institute.

Traditionally, game development has been a time-consuming process, with an average of 19 months and 25 days required to bring a new game to market. The complex nature of game development, involving numerous roles such as planners, programmers, and graphic designers, often led to substantial time and cost overruns.

However, the advent of generative AI has provided a solution to this challenge. By automating tasks like character voice generation and graphic design, AI is significantly reducing development time and costs. For instance, gaming giants like Nexon and NCSoft have already adopted AI-powered voice generation tools, streamlining their production processes.

Furthermore, large language models (LLMs) are being used to generate initial game concepts, create character dialogue, and even provide in-game guidance as AI assistants. This has led to a surge in efficiency and creativity within the industry.

Despite these benefits, the report also highlights potential challenges, such as intellectual property disputes. As AI becomes more adept at generating content that is remarkably similar to existing works, there is a growing risk of copyright infringement. To mitigate this, gaming companies are investing in measures like hiring specialized personnel to manage intellectual property rights and training AI models on proprietary data.

The global market for AI-generated gaming content is projected to grow exponentially, from $1.137 billion in 2023 to $3.075 billion by 2028, representing a compound annual growth rate of 28.24%. This is significantly higher than the overall global gaming market growth rate of 11.8%.

[Copyright (c) Global Economic Times. All Rights Reserved.]

Min Gyu Mi Reporter
Min Gyu Mi Reporter

Popular articles

  • Goyang Stadium Rakes in $8.3 Million, Emerges as K-Pop Concert Hub

  • Incheon's Cheonggyecheon: Buried Stream Returns to Light After 35 Years

  • The Rise of 'K-Eyewear Tourism': Foreign Visitors Flock to South Korea for Quick, Affordable Spectacles

I like it
Share
  • Facebook
  • X
  • Kakaotalk
  • LINE
  • BAND
  • NAVER
  • https://www.globaleconomictimes.kr/article/1065553981693277 Copy URL copied.
Comments >

Comments 0

Weekly Hot Issue

  • Lotte Biologics Hosts 'Future Innovative Technology Development Forum'
  • CJ OnStyle Launches Major Year-End Living Event: 'Jibchak Festa'
  • CJ CheilJedang Launches 'Yummy' Content Service on CJ The Market App
  • Yamaha Music Korea Launches 'Hybrid Piano Music Festa' Special Promotion
  • Lotte Wellfood Dominates 2025 Korea Digital Advertising Awards with Six Wins
  • South Korean Business Undergoes Major Generational Shift: A Move Towards Tech-Driven Leadership

Most Viewed

1
A Garden Where the City's Rhythm Stops: Dongdaemun's 'Cherry Garden', Cooking Consideration and Diversity
2
The Sudden Halt of Ayumi Hamasaki's Shanghai Concert: Unpacking the Rising Sino-Japanese Tensions
3
Choi Bun-do, Chairman of PTV Group, Assumes Presidency of the Korean Chamber of Commerce and Industry in South Central Vietnam
4
The Paradox of the 'Juvenile Offender' (Chokbeop Sonyeon): Impunity or Unfinished Rehabilitation?
5
South Korea Unveils 'K-Med': A Gigantic leap in Medical AI, Challenging Global Tech Giants
광고문의
임시1
임시3
임시2

Hot Issue

South Korean President Lee and Japanese PM Takaichi to Meet in Nara, Signifying a Shift to 'Regional Shuttle Diplomacy'

[Deep Report] The Black Hand Behind the Mask of Disguise: The Reality of Cult Corporate Entities' Encroachment on Power Across Korean Society

Samsung Launches 'Galaxy Z TriFold,' Draws Crowds Despite $2,750 Price Tag

South Korea’s National Assembly Passes Banking Act Amendment Regulating Loan Interest Rates

Let’s recycle the old blankets in Jeju Island’s closet instead of incinerating them.

Global Economic Times
korocamia@naver.com
CEO : LEE YEON-SIL
Publisher : KO YONG-CHUL
Registration number : Seoul, A55681
Registration Date : 2024-10-24
Youth Protection Manager: KO YONG-CHUL
Singapore Headquarters
5A Woodlands Road #11-34 The Tennery. S'677728
Korean Branch
Phone : +82(0)10 4724 5264
#304, 6 Nonhyeon-ro 111-gil, Gangnam-gu, Seoul
Copyright © Global Economic Times All Rights Reserved
  • 에이펙2025
  • APEC2025가이드북TV
  • 독도는우리땅
Search
Category
  • All articles
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Well+Being
  • Travel
  • Eco-News
  • Education
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life
  • Column 
    • 전체
    • Cho Kijo Column
    • Lee Yeon-sil Column
    • Ko Yong-chul Column
    • Cherry Garden Story
  • Photo News
  • New Book Guide
  • Multicultural News
  • Jobs & Workers