• 2026.05.08 (Fri)
  • All articles
  • LOGIN
  • JOIN
Global Economic Times
fashionrunwayshow2026
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Well+Being
  • Travel
  • Eco-News
  • Education
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life
    • International Student Report
    • With Ambassador
  • Column
    • Cho Kijo Column
    • Cherry Garden Story
    • Ko Yong-chul Column
    • Kim Seul-Ong Column
    • Lee Yeon-sil Column
  • Photo News
  • New Book Guide
MENU
 
Home > Industry

Pikmin Bloom Blossoms as a Digital Detox for Gen Z

Desk / Updated : 2024-12-05 15:34:50
  • -
  • +
  • Print


Seoul, South Korea – Pikmin Bloom, a mobile augmented reality (AR) game designed to encourage walking, has seen a meteoric rise in popularity among South Korea's Gen Z demographic, with user numbers surging 1,350% in just two months.

According to a recent mobile index report by iGAworks, Pikmin Bloom ranked fourth in the monthly active user category for mobile games in November, with 1,446,791 users. The game, which was initially launched in 2021 by Niantic, the creators of Pokémon Go, had previously hovered around 40,000 to 50,000 monthly users. However, its popularity exploded in September, reaching 100,193 users, and continued to grow rapidly, hitting nearly 1.5 million users in October. The game's popularity was further fueled by the endorsement of popular K-pop girl group NewJeans, whose members were spotted playing the game.

Unlike Pokémon Go, which often involves competitive gameplay and item collection, Pikmin Bloom promotes a more serene and calming experience. Players simply walk around their neighborhoods, planting seeds and nurturing the resulting Pikmin creatures. The game's focus on leisurely exploration and mindfulness has made it a popular choice for those seeking a digital detox.

The recent addition of a social feature, allowing players to connect with friends, has further contributed to the game's popularity. Users have been sharing their gameplay on social media, leading to a viral trend.

The majority of Pikmin Bloom players are young women, with 77% of users identified as female. Additionally, a significant portion of the player base falls within the 10-20 age group (56.2%) and the 20s (32.5%).

While real-time shooter Brawl Stars topped the overall mobile game rankings with 2.09 million users, followed by Roblox (1.58 million) and Royal Match (1.47 million), Pikmin Bloom's rapid growth highlights the growing demand for more casual and relaxing mobile gaming experiences.

Note: The English translation strives to maintain the original article's tone and style while ensuring clarity and accuracy. Some minor adjustments may have been made for better readability in English.

[Copyright (c) Global Economic Times. All Rights Reserved.]

  • #globaleconomictimes
  • #koyongchul
  • #cherrylee
  • #seoulkorea
  • #periodicoeconomico
  • #글로벌이코노믹타임즈
  • #GET
  • #GETtv
  • #liderdel
Desk
Desk

Popular articles

  • ASML Sees Surge in South Korean Revenue as Samsung and SK Hynix Accelerate Next-Gen Fab Operations

  • “Printing Lenses Like Newspapers”: Korean Researchers Unveil Game-Changing Mass Production for Metalenses

  • South Korea Leads World in AI Patents per Capita, Narrowing Gap with U.S. and China 

I like it
Share
  • Facebook
  • X
  • Kakaotalk
  • LINE
  • BAND
  • NAVER
  • https://www.globaleconomictimes.kr/article/1065594827570323 Copy URL copied.
Comments >

Comments 0

Weekly Hot Issue

  • Samsung Electronics Shifts Strategy in China: Moving from Hardware Sales to Platform-Based Business
  • Banking War 2.0: South Korean Banks Race to Transition into 'AI-First' Institutions
  • Tesla Model Y Becomes First to Pass Grueling New U.S. Autonomous Safety Tests
  • Celltrion’s Zymfentra Sees Explosive 300% Growth, Hits Record Quarterly Prescriptions in the U.S.
  • BMW Korea Ignites May with Exclusive 9-Model Online Limited Edition Lineup
  • Hyundai Mobis Completes Independent EV 'Heart' Lineup: A Major Leap Toward Global Leadership in Power Electric Systems

Most Viewed

1
Iran Imposes Transit Fees on Strait of Hormuz Amid Escalating Maritime Tensions
2
Korea and Vietnam Forge Strategic Partnership in Science, Technology, and Innovation
3
80% of Enterprises Hit by 'AI Agent Anomalies': SailPoint Calls for Integrated Identity Governance
4
Kurly Abandons 'All-Paper' Packaging Strategy Amid Rising Cost Pressures
5
University of Utah Asia Campus Hosts ‘2026 Film Festival,’ Showcasing Student Cinematic Excellence
광고문의
임시1
임시3
임시2

Hot Issue

Tensions Flare in Strait of Hormuz: U.S.-Iran Clashes Threaten Fragile Truce

Tesla Model Y Becomes First to Pass Grueling New U.S. Autonomous Safety Tests

U.S. Trade Court Strikes Down Trump’s ‘Global 10% Tariff,’ Citing Executive Overreach

Hyundai Motor Group Bets $700 Million on Mexico Amid Trade Policy Volatility

Fashion Runway Show 2026

Global Economic Times
korocamia@naver.com
CEO : LEE YEON-SIL
Publisher : KO YONG-CHUL
Registration number : Seoul, A55681
Registration Date : 2024-10-24
Youth Protection Manager: KO YONG-CHUL
Singapore Headquarters
5A Woodlands Road #11-34 The Tennery. S'677728
Korean Branch
Phone : +82(0)10 4724 5264
#304, 6 Nonhyeon-ro 111-gil, Gangnam-gu, Seoul
Copyright © Global Economic Times All Rights Reserved
  • 에이펙2025
  • APEC2025가이드북TV
  • 반달곰 프로젝트
Search
Category
  • All articles
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Well+Being
  • Travel
  • Eco-News
  • Education
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life 
    • 전체
    • International Student Report
    • With Ambassador
  • Column 
    • 전체
    • Cho Kijo Column
    • Cherry Garden Story
    • Ko Yong-chul Column
    • Kim Seul-Ong Column
    • Lee Yeon-sil Column
  • Photo News
  • New Book Guide
  • Multicultural News
  • Jobs & Workers