• 2026.05.08 (Fri)
  • All articles
  • LOGIN
  • JOIN
Global Economic Times
fashionrunwayshow2026
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Well+Being
  • Travel
  • Eco-News
  • Education
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life
    • International Student Report
    • With Ambassador
  • Column
    • Cho Kijo Column
    • Cherry Garden Story
    • Ko Yong-chul Column
    • Kim Seul-Ong Column
    • Lee Yeon-sil Column
  • Photo News
  • New Book Guide
MENU
 
Home > Industry

Game Industry Workers in South Korea Face Overwhelming Workloads

Desk / Updated : 2025-01-05 16:01:48
  • -
  • +
  • Print


Seoul, South Korea – South Korea's gaming industry, once a beacon of innovation, is facing a growing crisis as employees grapple with excessive workloads and uncertain job prospects. A recent survey conducted by the Korea Creative Content Agency revealed that the average workweek for game industry employees has been steadily increasing, reaching 44.4 hours in 2024. This is despite the introduction of a 52-hour workweek in 2018 and stricter labor regulations.

The surge in workload is attributed to several factors, including intensified competition from Chinese game companies, rising consumer demands, and the pressure to deliver new content frequently. A team leader at a prominent domestic game company, who requested anonymity, shared that the workload has more than doubled in the past decade. "The competition with Chinese companies, coupled with the expectation to meet ever-changing user demands, has significantly increased our working hours," he said.

The pandemic-induced shift to remote work has also been reversed, with many companies returning to in-office work. While remote work offered flexibility, it was perceived by many as less productive. "We experienced a significant drop in productivity during the pandemic, which has made us hesitant to promote remote work," said a team manager at another gaming company.

The practice of "crunch mode," where employees work excessively long hours leading up to a game release, remains prevalent. Although the percentage of employees experiencing crunch mode has decreased slightly, the average number of hours worked during these periods has increased.

Job security has also become a major concern for game industry workers. A significant portion of respondents expressed anxiety about their future employment, citing factors such as uncertain job prospects and the risk of layoffs.

The survey findings highlight a growing disconnect between the demands of the gaming industry and the well-being of its workforce. As the industry continues to evolve, it is imperative for companies to prioritize employee health and work-life balance while striving to maintain their competitive edge.

[Copyright (c) Global Economic Times. All Rights Reserved.]

  • #globaleconomictimes
  • #seoulkorea
  • #periodicoeconomico
  • #글로벌이코노믹타임즈
  • #GET
  • #GETtv
  • #대한민국
  • #중기청
  • #재외동포청
  • #외교부
  • #micorea
  • #my
Desk
Desk

Popular articles

  • ASML Sees Surge in South Korean Revenue as Samsung and SK Hynix Accelerate Next-Gen Fab Operations

  • “Printing Lenses Like Newspapers”: Korean Researchers Unveil Game-Changing Mass Production for Metalenses

  • South Korea Leads World in AI Patents per Capita, Narrowing Gap with U.S. and China 

I like it
Share
  • Facebook
  • X
  • Kakaotalk
  • LINE
  • BAND
  • NAVER
  • https://www.globaleconomictimes.kr/article/1065596069593088 Copy URL copied.
Comments >

Comments 0

Weekly Hot Issue

  • Samsung Electronics Shifts Strategy in China: Moving from Hardware Sales to Platform-Based Business
  • Banking War 2.0: South Korean Banks Race to Transition into 'AI-First' Institutions
  • Tesla Model Y Becomes First to Pass Grueling New U.S. Autonomous Safety Tests
  • Celltrion’s Zymfentra Sees Explosive 300% Growth, Hits Record Quarterly Prescriptions in the U.S.
  • BMW Korea Ignites May with Exclusive 9-Model Online Limited Edition Lineup
  • Hyundai Mobis Completes Independent EV 'Heart' Lineup: A Major Leap Toward Global Leadership in Power Electric Systems

Most Viewed

1
Iran Imposes Transit Fees on Strait of Hormuz Amid Escalating Maritime Tensions
2
Korea and Vietnam Forge Strategic Partnership in Science, Technology, and Innovation
3
80% of Enterprises Hit by 'AI Agent Anomalies': SailPoint Calls for Integrated Identity Governance
4
Kurly Abandons 'All-Paper' Packaging Strategy Amid Rising Cost Pressures
5
Tradition Meets the Public: Chungju’s Gugak Busking
광고문의
임시1
임시3
임시2

Hot Issue

Tensions Flare in Strait of Hormuz: U.S.-Iran Clashes Threaten Fragile Truce

Tesla Model Y Becomes First to Pass Grueling New U.S. Autonomous Safety Tests

U.S. Trade Court Strikes Down Trump’s ‘Global 10% Tariff,’ Citing Executive Overreach

Hyundai Motor Group Bets $700 Million on Mexico Amid Trade Policy Volatility

Fashion Runway Show 2026

Global Economic Times
korocamia@naver.com
CEO : LEE YEON-SIL
Publisher : KO YONG-CHUL
Registration number : Seoul, A55681
Registration Date : 2024-10-24
Youth Protection Manager: KO YONG-CHUL
Singapore Headquarters
5A Woodlands Road #11-34 The Tennery. S'677728
Korean Branch
Phone : +82(0)10 4724 5264
#304, 6 Nonhyeon-ro 111-gil, Gangnam-gu, Seoul
Copyright © Global Economic Times All Rights Reserved
  • 에이펙2025
  • APEC2025가이드북TV
  • 반달곰 프로젝트
Search
Category
  • All articles
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Well+Being
  • Travel
  • Eco-News
  • Education
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life 
    • 전체
    • International Student Report
    • With Ambassador
  • Column 
    • 전체
    • Cho Kijo Column
    • Cherry Garden Story
    • Ko Yong-chul Column
    • Kim Seul-Ong Column
    • Lee Yeon-sil Column
  • Photo News
  • New Book Guide
  • Multicultural News
  • Jobs & Workers